Upload a build, set your price, publish. Players pay on-chain and a slice of every sale is burned forever. Publishing is currently locked while we finish the launch build.
Every upload runs through validation, malware scanning and hashing before it can be published: upload โ file validation โ malware scan โ SHA-256 hash โ security status โ moderation โ publish. A build is never publicly downloadable while its scan is pending. Scanning is a security measure and cannot detect every possible threat.
We store the SHA-256 hash, file size, MIME type, extension, upload time, your developer ID, the scan status and result, and the version number for every build.
Have your build packaged (zip, installer or APK) or a browser play URL, a cover image and up to six screenshots ready. Decide your PLINKO price โ 0 is allowed for free games. Make sure you hold the rights to everything inside the build.